Trust doesn’t come easy in Baldur’s Gate 3. This may have something to do with how a certain gray-haired vampire spawn tried to slit your throat after you first met.
As you get through Act 1, you’ll have more than one instance of betrayal. Eventually, you’ll have to decide where your loyalties lie and just cut out everyone else from your life. This is especially true if you decide to take the Underdark route. So far, everything you’ve seen down here — which can range from huge one-eyed round creatures to True Soul Duergar enslavers — has been out to get you.
Up to this point, these arcane turrets have made it impossible to traverse the Arcane Tower easily. For all you know, it’s a hostile place, so why should you spare this random robot? Let’s weigh down on whether you should kill or spare Bernard in Baldur’s Gate 3.
Related: Baldur’s Gate 3: All Legendary Weapons & Where To Find Them
There is no reason to kill Bernard in BG3. He’s just a poetry robot who means no harm.
If you do kill Bernard, you can get his Light of Creation halberd, which does nothing but stun the wielder on each attack.
Bernard is mostly harmless since he was created by Lenore De Hurst, the former resident of the Arcane Tower, to protect and keep her company.
Why not play the poetry game with him instead of killing Bernard in Baldur’s Gate 3? To become Bernard’s friend, read the book The Roads of Darkness on the top floor’s desk. Reading this book lets you befriend Bernard with the line, “Or art thou friend, a rescue from my lonely wake?.” If you choose any other dialogue options, he will become hostile.
Other books in the Arcane Tower can get you other perks (and adverse reactions) from Bernard in BG3.
Here is every book you should read in the Arcane Tower to get different reactions from Bernard in Baldur’s Gate 3:
Need more advice? Check out Gamepur’s complete Baldur’s Gate 3 guide for battle strategies, story tips, and BG3 gameplay breakdowns.
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